Drachengranat: Unterschied zwischen den Versionen

[gesichtete Version][gesichtete Version]
K (Bot: Ergänze: ae:عقيق تنين)
Zeile 95: Zeile 95:
 
|mBonus-0-1 = 45
 
|mBonus-0-1 = 45
 
|mBonus-0-2 =
 
|mBonus-0-2 =
 +
|mBonus-0-3            = +45 Max. MP<br>1% Max. MP<br>1% MP-Regeneration<br>1% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|mBonus-1-1 = 60
 
|mBonus-1-1 = 60
 
|mBonus-1-2 =
 
|mBonus-1-2 =
 +
|mBonus-1-3            = +60 Max. MP<br>1% Max. MP<br>1% MP-Regeneration<br>1% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|mBonus-2-1 = 75
 
|mBonus-2-1 = 75
 
|mBonus-2-2 =
 
|mBonus-2-2 =
 +
|mBonus-2-3            = +75 Max. MP<br>1% Max. MP<br>1% MP-Regeneration<br>1% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|mBonus-3-1 = 90
 
|mBonus-3-1 = 90
 
|mBonus-3-2 =
 
|mBonus-3-2 =
 +
|mBonus-3-3            = +90 Max. MP<br>2% Max. MP<br>1% MP-Regeneration<br>1% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|mBonus-4-1 =
 
|mBonus-4-1 =
 
|mBonus-4-2 =
 
|mBonus-4-2 =
Zeile 107: Zeile 111:
 
|kBonus-0-1 = 60
 
|kBonus-0-1 = 60
 
|kBonus-0-2 =
 
|kBonus-0-2 =
 +
|kBonus-0-3            = +60 Max. MP<br>1% Max. MP<br>1% MP-Regeneration<br>1% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|kBonus-1-1 = 75
 
|kBonus-1-1 = 75
 
|kBonus-1-2 =
 
|kBonus-1-2 =
 +
|kBonus-1-3            = +75 Max. MP<br>1% Max. MP<br>1% MP-Regeneration<br>1% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|kBonus-2-1 = 90
 
|kBonus-2-1 = 90
 
|kBonus-2-2 =
 
|kBonus-2-2 =
 +
|kBonus-2-3            = +90 Max. MP<br>2% Max. MP<br>1% MP-Regeneration<br>1% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|kBonus-3-1 = 120
 
|kBonus-3-1 = 120
 
|kBonus-3-2 =
 
|kBonus-3-2 =
 +
|kBonus-3-3            = +120 Max. MP<br>2% Max. MP<br>1% MP-Regeneration<br>1% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|kBonus-4-1 =
 
|kBonus-4-1 =
 
|kBonus-4-2 =
 
|kBonus-4-2 =
Zeile 119: Zeile 127:
 
|lBonus-0-1 = 75
 
|lBonus-0-1 = 75
 
|lBonus-0-2 =
 
|lBonus-0-2 =
 +
|lBonus-0-3            = +75 Max. MP<br>1% Max. MP<br>1% MP-Regeneration<br>1% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|lBonus-1-1 = 90
 
|lBonus-1-1 = 90
 
|lBonus-1-2 =
 
|lBonus-1-2 =
 +
|lBonus-1-3            = +90 Max. MP<br>2% Max. MP<br>1% MP-Regeneration<br>1% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|lBonus-2-1 = 120
 
|lBonus-2-1 = 120
 
|lBonus-2-2 =
 
|lBonus-2-2 =
 +
|lBonus-3-3            = +120 Max. MP<br>2% Max. MP<br>1% MP-Regeneration<br>1% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|lBonus-3-1 = 150
 
|lBonus-3-1 = 150
 
|lBonus-3-2 =
 
|lBonus-3-2 =
 +
|lBonus-3-3            = +150 Max. MP<br>2% Max. MP<br>1% MP-Regeneration<br>1% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|lBonus-4-1 =
 
|lBonus-4-1 =
 
|lBonus-4-2 =
 
|lBonus-4-2 =
Zeile 131: Zeile 143:
 
|bBonus-0-1 = 90
 
|bBonus-0-1 = 90
 
|bBonus-0-2 =
 
|bBonus-0-2 =
 +
|bBonus-0-3            = +90 Max. MP<br>2% Max. MP<br>1% MP-Regeneration<br>1% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|bBonus-1-1 = 120
 
|bBonus-1-1 = 120
 
|bBonus-1-2 =
 
|bBonus-1-2 =
 +
|bBonus-1-3            = +120 Max. MP<br>2% Max. MP<br>1% MP-Regeneration<br>1% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|bBonus-2-1 = 150
 
|bBonus-2-1 = 150
 
|bBonus-2-2 =
 
|bBonus-2-2 =
 +
|bBonus-2-3            = +150 Max. MP<br>2% Max. MP<br>1% MP-Regeneration<br>1% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|bBonus-3-1 = 180
 
|bBonus-3-1 = 180
 
|bBonus-3-2 =
 
|bBonus-3-2 =
 +
|bBonus-3-3            = +180 Max. MP<br>3% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|bBonus-4-1 = 225
 
|bBonus-4-1 = 225
 
|bBonus-4-2 =
 
|bBonus-4-2 =
 +
|bBonus-4-3            = +225 Max. MP<br>3% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|bBonus-5-1 =
 
|bBonus-5-1 =
 
|bBonus-5-2 =
 
|bBonus-5-2 =
Zeile 145: Zeile 162:
 
|eBonus-0-1 = 120
 
|eBonus-0-1 = 120
 
|eBonus-0-2 =
 
|eBonus-0-2 =
 +
|eBonus-0-3            = +120 Max. MP<br>2% Max. MP<br>1% MP-Regeneration<br>1% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|eBonus-1-1 = 150
 
|eBonus-1-1 = 150
 
|eBonus-1-2 =
 
|eBonus-1-2 =
 +
|eBonus-1-3            = +150 Max. MP<br>2% Max. MP<br>1% MP-Regeneration<br>1% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|eBonus-2-1 = 180
 
|eBonus-2-1 = 180
 
|eBonus-2-2 =
 
|eBonus-2-2 =
 +
|eBonus-2-3            = +180 Max. MP<br>3% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|eBonus-3-1 = 225
 
|eBonus-3-1 = 225
 
|eBonus-3-2 =
 
|eBonus-3-2 =
 +
|eBonus-3-3            = +225 Max. MP<br>3% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|eBonus-4-1 = 300
 
|eBonus-4-1 = 300
 
|eBonus-4-2 =
 
|eBonus-4-2 =
 +
|eBonus-4-3            = +300 Max. MP<br>4% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|eBonus-5-1 =
 
|eBonus-5-1 =
 
|eBonus-5-2 =
 
|eBonus-5-2 =
Zeile 175: Zeile 197:
 
|mBonus-0-1 = 90
 
|mBonus-0-1 = 90
 
|mBonus-0-2 =
 
|mBonus-0-2 =
 +
|mBonus-0-3            = +90 Max. MP<br>2% Max. MP<br>1% MP-Regeneration<br>1% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|mBonus-1-1 = 105
 
|mBonus-1-1 = 105
 
|mBonus-1-2 =
 
|mBonus-1-2 =
 +
|mBonus-1-3            = +105 Max. MP<br>2% Max. MP<br>1% MP-Regeneration<br>1% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|mBonus-2-1 = 135
 
|mBonus-2-1 = 135
 
|mBonus-2-2 =
 
|mBonus-2-2 =
 +
|mBonus-2-3            = +135 Max. MP<br>2% Max. MP<br>1% MP-Regeneration<br>1% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|mBonus-3-1 = 165
 
|mBonus-3-1 = 165
 
|mBonus-3-2 =
 
|mBonus-3-2 =
 +
|mBonus-3-3            = +165 Max. MP<br>3% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|mBonus-4-1 = 225
 
|mBonus-4-1 = 225
 
|mBonus-4-2 =
 
|mBonus-4-2 =
 +
|mBonus-4-3            = +225 Max. MP<br>3% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
  
 
<!-- Boni für Klar -->
 
<!-- Boni für Klar -->
 
|kBonus-0-1 = 105
 
|kBonus-0-1 = 105
 
|kBonus-0-2 =
 
|kBonus-0-2 =
 +
|kBonus-0-3            = +105 Max. MP<br>2% Max. MP<br>1% MP-Regeneration<br>1% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|kBonus-1-1 = 135
 
|kBonus-1-1 = 135
 
|kBonus-1-2 =
 
|kBonus-1-2 =
 +
|kBonus-1-3            = +135 Max. MP<br>2% Max. MP<br>1% MP-Regeneration<br>1% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|kBonus-2-1 = 165
 
|kBonus-2-1 = 165
 
|kBonus-2-2 =
 
|kBonus-2-2 =
 +
|kBonus-2-3            = +165 Max. MP<br>3% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|kBonus-3-1 = 225
 
|kBonus-3-1 = 225
 
|kBonus-3-2 =
 
|kBonus-3-2 =
 +
|kBonus-3-3            = +225 Max. MP<br>3% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|kBonus-4-1 = 300
 
|kBonus-4-1 = 300
 
|kBonus-4-2 =
 
|kBonus-4-2 =
 +
|kBonus-4-3            = +300 Max. MP<br>4% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
  
 
<!-- Boni für Lupenrein -->
 
<!-- Boni für Lupenrein -->
 
|lBonus-0-1 = 135
 
|lBonus-0-1 = 135
 
|lBonus-0-2 =
 
|lBonus-0-2 =
 +
|lBonus-0-3            = +135 Max. MP<br>2% Max. MP<br>1% MP-Regeneration<br>1% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|lBonus-1-1 = 165
 
|lBonus-1-1 = 165
 
|lBonus-1-2 =
 
|lBonus-1-2 =
 +
|lBonus-1-3            = +165 Max. MP<br>3% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|lBonus-2-1 = 225
 
|lBonus-2-1 = 225
 
|lBonus-2-2 =
 
|lBonus-2-2 =
 +
|lBonus-2-3            = +225 Max. MP<br>3% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|lBonus-3-1 = 300
 
|lBonus-3-1 = 300
 
|lBonus-3-2 =
 
|lBonus-3-2 =
 +
|lBonus-3-3            = +300 Max. MP<br>4% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|lBonus-4-1 = 375
 
|lBonus-4-1 = 375
 
|lBonus-4-2 =
 
|lBonus-4-2 =
 +
|lBonus-4-3            = +375 Max. MP<br>5% Max. MP<br>3% MP-Regeneration<br>3% Schaden von MP absorbieren<br>2% Chance, MP wiederherzustellen
  
 
<!-- Boni für Brilliant -->
 
<!-- Boni für Brilliant -->
 
|bBonus-0-1 = 165
 
|bBonus-0-1 = 165
 
|bBonus-0-2 =
 
|bBonus-0-2 =
 +
|bBonus-0-3            = +165 Max. MP<br>3% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|bBonus-1-1 = 225
 
|bBonus-1-1 = 225
 
|bBonus-1-2 =
 
|bBonus-1-2 =
 +
|bBonus-1-3            = +225 Max. MP<br>3% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|bBonus-2-1 = 300
 
|bBonus-2-1 = 300
 
|bBonus-2-2 =
 
|bBonus-2-2 =
 +
|bBonus-2-3            = +300 Max. MP<br>4% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|bBonus-3-1 = 375
 
|bBonus-3-1 = 375
 
|bBonus-3-2 =
 
|bBonus-3-2 =
 +
|bBonus-3-3            = +375 Max. MP<br>5% Max. MP<br>3% MP-Regeneration<br>3% Schaden von MP absorbieren<br>2% Chance, MP wiederherzustellen
 
|bBonus-4-1 = 450
 
|bBonus-4-1 = 450
 
|bBonus-4-2 =
 
|bBonus-4-2 =
 +
|bBonus-4-3            = +450 Max. MP<br>6% Max. MP<br>3% MP-Regeneration<br>3% Schaden von MP absorbieren<br>2% Chance, MP wiederherzustellen
 
|bBonus-5-1 =
 
|bBonus-5-1 =
 
|bBonus-5-2 =
 
|bBonus-5-2 =
Zeile 225: Zeile 267:
 
|eBonus-0-1 = 225
 
|eBonus-0-1 = 225
 
|eBonus-0-2 =
 
|eBonus-0-2 =
 +
|eBonus-0-3            = +225 Max. MP<br>3% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|eBonus-1-1 = 300
 
|eBonus-1-1 = 300
 
|eBonus-1-2 =
 
|eBonus-1-2 =
 +
|eBonus-1-3            = +300 Max. MP<br>4% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|eBonus-2-1 = 375
 
|eBonus-2-1 = 375
 
|eBonus-2-2 =
 
|eBonus-2-2 =
 +
|eBonus-2-3            = +375 Max. MP<br>5% Max. MP<br>3% MP-Regeneration<br>3% Schaden von MP absorbieren<br>2% Chance, MP wiederherzustellen
 
|eBonus-3-1 = 450
 
|eBonus-3-1 = 450
 
|eBonus-3-2 =
 
|eBonus-3-2 =
 +
|eBonus-3-3            = +450 Max. MP<br>6% Max. MP<br>3% MP-Regeneration<br>3% Schaden von MP absorbieren<br>2% Chance, MP wiederherzustellen
 
|eBonus-4-1 = 600
 
|eBonus-4-1 = 600
 
|eBonus-4-2 =
 
|eBonus-4-2 =
Zeile 255: Zeile 301:
 
|mBonus-0-1 = 150
 
|mBonus-0-1 = 150
 
|mBonus-0-2 = 1
 
|mBonus-0-2 = 1
 +
|mBonus-0-3            = +150 Max. MP<br>2% Max. MP<br>1% MP-Regeneration<br>1% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|mBonus-1-1 = 180
 
|mBonus-1-1 = 180
 
|mBonus-1-2 = 2
 
|mBonus-1-2 = 2
 +
|mBonus-1-3            = +180 Max. MP<br>3% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|mBonus-2-1 = 225
 
|mBonus-2-1 = 225
 
|mBonus-2-2 = 2
 
|mBonus-2-2 = 2
 +
|mBonus-2-3            = +225 Max. MP<br>3% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|mBonus-3-1 = 270
 
|mBonus-3-1 = 270
 
|mBonus-3-2 = 2
 
|mBonus-3-2 = 2
 +
|mBonus-3-3            = +270 Max. MP<br>4% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|mBonus-4-1 = 300
 
|mBonus-4-1 = 300
 
|mBonus-4-2 = 2
 
|mBonus-4-2 = 2
 +
|mBonus-4-3            = +300 Max. MP<br>4% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
  
 
<!-- Boni für Klar -->
 
<!-- Boni für Klar -->
 
|kBonus-0-1 = 180
 
|kBonus-0-1 = 180
 
|kBonus-0-2 = 2
 
|kBonus-0-2 = 2
 +
|kBonus-0-3            = +180 Max. MP<br>3% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|kBonus-1-1 = 225
 
|kBonus-1-1 = 225
 
|kBonus-1-2 = 2
 
|kBonus-1-2 = 2
 +
|kBonus-1-3            = +225 Max. MP<br>3% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|kBonus-2-1 = 270
 
|kBonus-2-1 = 270
 
|kBonus-2-2 = 2
 
|kBonus-2-2 = 2
 +
|kBonus-2-3            = +270 Max. MP<br>4% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|kBonus-3-1 = 300
 
|kBonus-3-1 = 300
 
|kBonus-3-2 = 2
 
|kBonus-3-2 = 2
 +
|kBonus-3-3            = +300 Max. MP<br>4% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|kBonus-4-1 = 375
 
|kBonus-4-1 = 375
 
|kBonus-4-2 = 3
 
|kBonus-4-2 = 3
 +
|kBonus-4-3            = +375 Max. MP<br>5% Max. MP<br>3% MP-Regeneration<br>3% Schaden von MP absorbieren<br>2% Chance, MP wiederherzustellen
  
 
<!-- Boni für Lupenrein -->
 
<!-- Boni für Lupenrein -->
 
|lBonus-0-1 = 225
 
|lBonus-0-1 = 225
 
|lBonus-0-2 = 2
 
|lBonus-0-2 = 2
 +
|lBonus-0-3            = +225 Max. MP<br>3% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|lBonus-1-1 = 270
 
|lBonus-1-1 = 270
 
|lBonus-1-2 = 2
 
|lBonus-1-2 = 2
 +
|lBonus-1-3            = +270 Max. MP<br>4% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|lBonus-2-1 = 300
 
|lBonus-2-1 = 300
 
|lBonus-2-2 = 2
 
|lBonus-2-2 = 2
 +
|lBonus-2-3            = +300 Max. MP<br>4% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|lBonus-3-1 = 375
 
|lBonus-3-1 = 375
 
|lBonus-3-2 = 3
 
|lBonus-3-2 = 3
 +
|lBonus-0-3            = +375 Max. MP<br>5% Max. MP<br>3% MP-Regeneration<br>3% Schaden von MP absorbieren<br>2% Chance, MP wiederherzustellen
 
|lBonus-4-1 = 525
 
|lBonus-4-1 = 525
 
|lBonus-4-2 = 4
 
|lBonus-4-2 = 4
 +
|lBonus-4-3            = +525 Max. MP<br>7% Max. MP<br>4% MP-Regeneration<br>4% Schaden von MP absorbieren<br>2% Chance, MP wiederherzustellen
  
 
<!-- Boni für Brilliant -->
 
<!-- Boni für Brilliant -->
 
|bBonus-0-1 = 270
 
|bBonus-0-1 = 270
 
|bBonus-0-2 = 2
 
|bBonus-0-2 = 2
 +
|bBonus-0-3            = +270 Max. MP<br>4% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|bBonus-1-1 = 300
 
|bBonus-1-1 = 300
 
|bBonus-1-2 = 2
 
|bBonus-1-2 = 2
 +
|bBonus-1-3            = +300 Max. MP<br>4% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|bBonus-2-1 = 375
 
|bBonus-2-1 = 375
 
|bBonus-2-2 = 3
 
|bBonus-2-2 = 3
 +
|bBonus-2-3            = +375 Max. MP<br>5% Max. MP<br>3% MP-Regeneration<br>3% Schaden von MP absorbieren<br>2% Chance, MP wiederherzustellen
 
|bBonus-3-1 = 525
 
|bBonus-3-1 = 525
 
|bBonus-3-2 = 4
 
|bBonus-3-2 = 4
 +
|bBonus-3-3            = +525 Max. MP<br>7% Max. MP<br>4% MP-Regeneration<br>4% Schaden von MP absorbieren<br>2% Chance, MP wiederherzustellen
 
|bBonus-4-1 = 600
 
|bBonus-4-1 = 600
 
|bBonus-4-2 = 4
 
|bBonus-4-2 = 4
 +
|bBonus-4-3            = +600 Max. MP<br>8% Max. MP<br>4% MP-Regeneration<br>4% Schaden von MP absorbieren<br>2% Chance, MP wiederherzustellen
 
|bBonus-5-1 =
 
|bBonus-5-1 =
 
|bBonus-5-2 =
 
|bBonus-5-2 =
Zeile 305: Zeile 371:
 
|eBonus-0-1 = 300
 
|eBonus-0-1 = 300
 
|eBonus-0-2 = 2
 
|eBonus-0-2 = 2
 +
|eBonus-0-3            = +300 Max. MP<br>4% Max. MP<br>2% MP-Regeneration<br>2% Schaden von MP absorbieren<br>1% Chance, MP wiederherzustellen
 
|eBonus-1-1 = 375
 
|eBonus-1-1 = 375
 
|eBonus-1-2 = 3
 
|eBonus-1-2 = 3
 +
|eBonus-1-3            = +375 Max. MP<br>5% Max. MP<br>3% MP-Regeneration<br>3% Schaden von MP absorbieren<br>2% Chance, MP wiederherzustellen
 
|eBonus-2-1 = 525
 
|eBonus-2-1 = 525
 
|eBonus-2-2 = 4
 
|eBonus-2-2 = 4
 +
|eBonus-2-3            = +525 Max. MP<br>7% Max. MP<br>4% MP-Regeneration<br>4% Schaden von MP absorbieren<br>2% Chance, MP wiederherzustellen
 
|eBonus-3-1 = 600
 
|eBonus-3-1 = 600
 
|eBonus-3-2 = 4
 
|eBonus-3-2 = 4
 +
|eBonus-3-3            = +600 Max. MP<br>8% Max. MP<br>4% MP-Regeneration<br>4% Schaden von MP absorbieren<br>2% Chance, MP wiederherzustellen
 
|eBonus-4-1 = 900
 
|eBonus-4-1 = 900
 
|eBonus-4-2 = 6
 
|eBonus-4-2 = 6
 +
|eBonus-4-3            = +900 Max. MP<br>12% Max. MP<br>6% MP-Regeneration<br>6% Schaden von MP absorbieren<br>3% Chance, MP wiederherzustellen
 
|eBonus-5-1 = 1200
 
|eBonus-5-1 = 1200
 
|eBonus-5-2 = 8
 
|eBonus-5-2 = 8
 +
|eBonus-5-3            = +1200 Max. MP<br>16% Max. MP<br>8% MP-Regeneration<br>8% Schaden von MP absorbieren<br>4% Chance, MP wiederherzustellen
 
|eBonus-6-1 =
 
|eBonus-6-1 =
 
|eBonus-6-2 =
 
|eBonus-6-2 =
Zeile 335: Zeile 407:
 
|mBonus-0-1 = 450
 
|mBonus-0-1 = 450
 
|mBonus-0-2 = 3
 
|mBonus-0-2 = 3
 +
|mBonus-0-3            = +450 Max. MP<br>6% Max. MP<br>3% MP-Regeneration<br>3% Schaden von MP absorbieren<br>2% Chance, MP wiederherzustellen
 
|mBonus-1-1 = 525
 
|mBonus-1-1 = 525
 
|mBonus-1-2 = 4
 
|mBonus-1-2 = 4
 +
|mBonus-1-3            = +525 Max. MP<br>7% Max. MP<br>4% MP-Regeneration<br>4% Schaden von MP absorbieren<br>2% Chance, MP wiederherzustellen
 
|mBonus-2-1 = 600
 
|mBonus-2-1 = 600
 
|mBonus-2-2 = 4
 
|mBonus-2-2 = 4
 +
|mBonus-0-3            = +600 Max. MP<br>8% Max. MP<br>4% MP-Regeneration<br>4% Schaden von MP absorbieren<br>2% Chance, MP wiederherzustellen
 
|mBonus-3-1 = 675
 
|mBonus-3-1 = 675
 
|mBonus-3-2 = 5
 
|mBonus-3-2 = 5
 +
|mBonus-3-3            = +675 Max. MP<br>9% Max. MP<br>5% MP-Regeneration<br>5% Schaden von MP absorbieren<br>3% Chance, MP wiederherzustellen
 
|mBonus-4-1 = 750
 
|mBonus-4-1 = 750
 
|mBonus-4-2 = 5
 
|mBonus-4-2 = 5
 +
|mBonus-4-3            = +750 Max. MP<br>10% Max. MP<br>5% MP-Regeneration<br>5% Schaden von MP absorbieren<br>3% Chance, MP wiederherzustellen
  
 
<!-- Boni für Klar -->
 
<!-- Boni für Klar -->
 
|kBonus-0-1 = 525
 
|kBonus-0-1 = 525
 
|kBonus-0-2 = 4
 
|kBonus-0-2 = 4
 +
|kBonus-0-3            = +525 Max. MP<br>7% Max. MP<br>4% MP-Regeneration<br>4% Schaden von MP absorbieren<br>2% Chance, MP wiederherzustellen
 
|kBonus-1-1 = 600
 
|kBonus-1-1 = 600
 
|kBonus-1-2 = 4
 
|kBonus-1-2 = 4
 +
|kBonus-1-3            = +600 Max. MP<br>8% Max. MP<br>4% MP-Regeneration<br>4% Schaden von MP absorbieren<br>2% Chance, MP wiederherzustellen
 
|kBonus-2-1 = 675
 
|kBonus-2-1 = 675
 
|kBonus-2-2 = 5
 
|kBonus-2-2 = 5
 +
|kBonus-2-3            = +675 Max. MP<br>9% Max. MP<br>5% MP-Regeneration<br>5% Schaden von MP absorbieren<br>3% Chance, MP wiederherzustellen
 
|kBonus-3-1 = 750
 
|kBonus-3-1 = 750
 
|kBonus-3-2 = 5
 
|kBonus-3-2 = 5
 +
|kBonus-3-3            = +750 Max. MP<br>10% Max. MP<br>5% MP-Regeneration<br>5% Schaden von MP absorbieren<br>3% Chance, MP wiederherzustellen
 
|kBonus-4-1 = 825
 
|kBonus-4-1 = 825
 
|kBonus-4-2 = 6
 
|kBonus-4-2 = 6
 +
|kBonus-4-3            = +825 Max. MP<br>11% Max. MP<br>6% MP-Regeneration<br>6% Schaden von MP absorbieren<br>3% Chance, MP wiederherzustellen
  
 
<!-- Boni für Lupenrein -->
 
<!-- Boni für Lupenrein -->
 
|lBonus-0-1 = 600
 
|lBonus-0-1 = 600
 
|lBonus-0-2 = 4
 
|lBonus-0-2 = 4
 +
|lBonus-0-3            = +600 Max. MP<br>8% Max. MP<br>4% MP-Regeneration<br>4% Schaden von MP absorbieren<br>2% Chance, MP wiederherzustellen
 
|lBonus-1-1 = 675
 
|lBonus-1-1 = 675
 
|lBonus-1-2 = 5
 
|lBonus-1-2 = 5
 +
|lBonus-1-3            = +675 Max. MP<br>9% Max. MP<br>5% MP-Regeneration<br>5% Schaden von MP absorbieren<br>3% Chance, MP wiederherzustellen
 
|lBonus-2-1 = 750
 
|lBonus-2-1 = 750
 
|lBonus-2-2 = 5
 
|lBonus-2-2 = 5
 +
|lBonus-2-3            = +750 Max. MP<br>10% Max. MP<br>5% MP-Regeneration<br>5% Schaden von MP absorbieren<br>3% Chance, MP wiederherzustellen
 
|lBonus-3-1 = 825
 
|lBonus-3-1 = 825
 
|lBonus-3-2 = 6
 
|lBonus-3-2 = 6
 +
|lBonus-3-3            = +825 Max. MP<br>11% Max. MP<br>6% MP-Regeneration<br>6% Schaden von MP absorbieren<br>3% Chance, MP wiederherzustellen
 
|lBonus-4-1 = 975
 
|lBonus-4-1 = 975
 
|lBonus-4-2 = 7
 
|lBonus-4-2 = 7
 +
|lBonus-4-3            = +975 Max. MP<br>13% Max. MP<br>7% MP-Regeneration<br>7% Schaden von MP absorbieren<br>4% Chance, MP wiederherzustellen
  
 
<!-- Boni für Brilliant -->
 
<!-- Boni für Brilliant -->
 
|bBonus-0-1 = 675
 
|bBonus-0-1 = 675
 
|bBonus-0-2 = 5
 
|bBonus-0-2 = 5
 +
|bBonus-0-3            = +675 Max. MP<br>9% Max. MP<br>5% MP-Regeneration<br>5% Schaden von MP absorbieren<br>3% Chance, MP wiederherzustellen
 
|bBonus-1-1 = 750
 
|bBonus-1-1 = 750
 
|bBonus-1-2 = 5
 
|bBonus-1-2 = 5
 +
|bBonus-1-3            = +750 Max. MP<br>10% Max. MP<br>5% MP-Regeneration<br>5% Schaden von MP absorbieren<br>3% Chance, MP wiederherzustellen
 
|bBonus-2-1 = 825
 
|bBonus-2-1 = 825
 
|bBonus-2-2 = 6
 
|bBonus-2-2 = 6
 +
|bBonus-2-3            = +825 Max. MP<br>11% Max. MP<br>6% MP-Regeneration<br>6% Schaden von MP absorbieren<br>3% Chance, MP wiederherzustellen
 
|bBonus-3-1 = 975
 
|bBonus-3-1 = 975
 
|bBonus-3-2 = 7
 
|bBonus-3-2 = 7
 +
|bBonus-3-3            = +975 Max. MP<br>13% Max. MP<br>7% MP-Regeneration<br>7% Schaden von MP absorbieren<br>4% Chance, MP wiederherzustellen
 
|bBonus-4-1 = 1125
 
|bBonus-4-1 = 1125
 
|bBonus-4-2 = 8
 
|bBonus-4-2 = 8
 +
|bBonus-4-3            = +1125 Max. MP<br>15% Max. MP<br>8% MP-Regeneration<br>8% Schaden von MP absorbieren<br>4% Chance, MP wiederherzustellen
 
|bBonus-5-1 = 1350
 
|bBonus-5-1 = 1350
 
|bBonus-5-2 = 9
 
|bBonus-5-2 = 9
 +
|bBonus-5-3            = +1350 Max. MP<br>18% Max. MP<br>9% MP-Regeneration<br>9% Schaden von MP absorbieren<br>5% Chance, MP wiederherzustellen
  
 
<!-- Boni für Exzellent -->
 
<!-- Boni für Exzellent -->
 
|eBonus-0-1 = 750
 
|eBonus-0-1 = 750
 
|eBonus-0-2 = 5
 
|eBonus-0-2 = 5
 +
|eBonus-0-3            = +750 Max. MP<br>10% Max. MP<br>5% MP-Regeneration<br>5% Schaden von MP absorbieren<br>3% Chance, MP wiederherzustellen
 
|eBonus-1-1 = 825
 
|eBonus-1-1 = 825
 
|eBonus-1-2 = 6
 
|eBonus-1-2 = 6
 +
|eBonus-1-3            = +825 Max. MP<br>11% Max. MP<br>6% MP-Regeneration<br>6% Schaden von MP absorbieren<br>3% Chance, MP wiederherzustellen
 
|eBonus-2-1 = 975
 
|eBonus-2-1 = 975
 
|eBonus-2-2 = 7
 
|eBonus-2-2 = 7
 +
|eBonus-2-3            = +975 Max. MP<br>13% Max. MP<br>7% MP-Regeneration<br>7% Schaden von MP absorbieren<br>4% Chance, MP wiederherzustellen
 
|eBonus-3-1 = 1125
 
|eBonus-3-1 = 1125
 
|eBonus-3-2 = 8
 
|eBonus-3-2 = 8
 +
|eBonus-3-3            = +1125 Max. MP<br>15% Max. MP<br>8% MP-Regeneration<br>8% Schaden von MP absorbieren<br>4% Chance, MP wiederherzustellen
 
|eBonus-4-1 = 1350
 
|eBonus-4-1 = 1350
 
|eBonus-4-2 = 9
 
|eBonus-4-2 = 9
 +
|eBonus-4-3            = +1350 Max. MP<br>18% Max. MP<br>9% MP-Regeneration<br>9% Schaden von MP absorbieren<br>5% Chance, MP wiederherzustellen
 
|eBonus-5-1 = 1575
 
|eBonus-5-1 = 1575
 
|eBonus-5-2 = 11
 
|eBonus-5-2 = 11
 +
|eBonus-5-3            = +1575 Max. MP<br>21% Max. MP<br>11% MP-Regeneration<br>11% Schaden von MP absorbieren<br>46 Chance, MP wiederherzustellen
 
|eBonus-6-1 = 1800
 
|eBonus-6-1 = 1800
 
|eBonus-6-2 = 12
 
|eBonus-6-2 = 12
 +
|eBonus-6-3            = +1800 Max. MP<br>24% Max. MP<br>12% MP-Regeneration<br>12% Schaden von MP absorbieren<br>6% Chance, MP wiederherzustellen
  
 
}}
 
}}

Version vom 1. Dezember 2016, 22:16 Uhr

Vorlage:Subpage

Roher Drachengranat

Roher Drachengranat (matt).png (matt)
Stufe
Bonus 1
Bonus 2
extra Boni
+0 +15TP - Keine zusätzlichen Boni

+1 +30TP -

+2 +45TP -
Roher Drachengranat (klar).png (klar)
Stufe
Bonus 1
Bonus 2
extra Boni
+0 +30TP - Keine zusätzlichen Boni

+1 +45TP -

+2 +60TP -
Roher Drachengranat (lupenrein).png (lupenrein)
Stufe
Bonus 1
Bonus 2
extra Boni
+0 +45TP - Keine zusätzlichen Boni

+1 +60TP -

+2 +75TP -

+3 +90TP -
Roher Drachengranat (brilliant).png (brilliant)
Stufe
Bonus 1
Bonus 2
extra Boni
+0 +60TP - Keine zusätzlichen Boni

+1 +75TP -

+2 +90TP -

+3 +105TP -
Roher Drachengranat (exzellent).png (exzellent)
Stufe
Bonus 1
Bonus 2
extra Boni
+0 +75TP - Keine zusätzlichen Boni

+1 +90TP -

+2 +105TP -

+3 +120TP -

+4 +150TP -



Geschliffener Drachengranat

Geschliffener Drachengranat (matt).png (matt)
Stufe
Bonus 1
Bonus 2
0 bis 1 extra Boni
+0 +45TP - Keine zusätzlichen Boni

+1 +60TP -

+2 +75TP -

+3 +90TP -
Geschliffener Drachengranat (klar).png (klar)
Stufe
Bonus 1
Bonus 2
0 bis 1 extra Boni
+0 +60TP - Keine zusätzlichen Boni

+1 +75TP -

+2 +90TP -

+3 +120TP -
Geschliffener Drachengranat (lupenrein).png (lupenrein)
Stufe
Bonus 1
Bonus 2
0 bis 1 extra Boni
+0 +75TP - Keine zusätzlichen Boni

+1 +90TP -

+2 +120TP -

+3 +150TP -
Geschliffener Drachengranat (brilliant).png (brilliant)
Stufe
Bonus 1
Bonus 2
0 bis 1 extra Boni
+0 +90TP - Keine zusätzlichen Boni

+1 +120TP -

+2 +150TP -

+3 +180TP -

+4 +225TP -
Geschliffener Drachengranat (exzellent).png (exzellent)
Stufe
Bonus 1
Bonus 2
0 bis 1 extra Boni
+0 +120TP - Keine zusätzlichen Boni

+1 +150TP -

+2 +180TP -

+3 +225TP -

+4 +300TP -



Seltener Drachengranat

Seltener Drachengranat (matt).png (matt)
Stufe
Bonus 1
Bonus 2
0 bis 2 extra Boni
+0 +90TP - Keine zusätzlichen Boni

+1 +105TP -

+2 +135TP -

+3 +165TP -

+4 +225TP -
Seltener Drachengranat (klar).png (klar)
Stufe
Bonus 1
Bonus 2
0 bis 2 extra Boni
+0 +105TP - Keine zusätzlichen Boni

+1 +135TP -

+2 +165TP -

+3 +225TP -

+4 +300TP -
Seltener Drachengranat (lupenrein).png (lupenrein)
Stufe
Bonus 1
Bonus 2
0 bis 2 extra Boni
+0 +135TP - Keine zusätzlichen Boni

+1 +165TP -

+2 +225TP -

+3 +300TP -

+4 +375TP -
Seltener Drachengranat (brilliant).png (brilliant)
Stufe
Bonus 1
Bonus 2
0 bis 2 extra Boni
+0 +165TP - Keine zusätzlichen Boni

+1 +225TP -

+2 +300TP -

+3 +375TP -

+4 +450TP -
Seltener Drachengranat (exzellent).png (exzellent)
Stufe
Bonus 1
Bonus 2
0 bis 2 extra Boni
+0 +225TP - Keine zusätzlichen Boni

+1 +300TP -

+2 +375TP -

+3 +450TP -

+4 +600TP -



Antiker Drachengranat

Antiker Drachengranat (matt).png (matt)
Stufe
Bonus 1
Bonus 2
0 bis 2 extra Boni
+0 +150TP 1% Blitzwiderstand Keine zusätzlichen Boni

+1 +180TP 2% Blitzwiderstand

+2 +225TP 2% Blitzwiderstand

+3 +270TP 2% Blitzwiderstand

+4 +300TP 2% Blitzwiderstand
Antiker Drachengranat (klar).png (klar)
Stufe
Bonus 1
Bonus 2
0 bis 2 extra Boni
+0 +180TP 2% Blitzwiderstand Keine zusätzlichen Boni

+1 +225TP 2% Blitzwiderstand

+2 +270TP 2% Blitzwiderstand

+3 +300TP 2% Blitzwiderstand

+4 +375TP 3% Blitzwiderstand
Antiker Drachengranat (lupenrein).png (lupenrein)
Stufe
Bonus 1
Bonus 2
0 bis 2 extra Boni
+0 +225TP 2% Blitzwiderstand Keine zusätzlichen Boni

+1 +270TP 2% Blitzwiderstand

+2 +300TP 2% Blitzwiderstand

+3 +375TP 3% Blitzwiderstand

+4 +525TP 4% Blitzwiderstand
Antiker Drachengranat (brilliant).png (brilliant)
Stufe
Bonus 1
Bonus 2
0 bis 2 extra Boni
+0 +270TP 2% Blitzwiderstand Keine zusätzlichen Boni

+1 +300TP 2% Blitzwiderstand

+2 +375TP 3% Blitzwiderstand

+3 +525TP 4% Blitzwiderstand

+4 +600TP 4% Blitzwiderstand
Antiker Drachengranat (exzellent).png (exzellent)
Stufe
Bonus 1
Bonus 2
0 bis 2 extra Boni
+0 +300TP 2% Blitzwiderstand Keine zusätzlichen Boni

+1 +375TP 3% Blitzwiderstand

+2 +525TP 4% Blitzwiderstand

+3 +600TP 4% Blitzwiderstand

+4 +900TP 6% Blitzwiderstand

+5 +1200TP 8% Blitzwiderstand



Legendärer Drachengranat

Legendärer Drachengranat (matt).png (matt)
Stufe
Bonus 1
Bonus 2
0 bis 3 extra Boni
+0 +450TP 3% Blitzwiderstand Keine zusätzlichen Boni

+1 +525TP 4% Blitzwiderstand

+2 +600TP 4% Blitzwiderstand

+3 +675TP 5% Blitzwiderstand

+4 +750TP 5% Blitzwiderstand
Legendärer Drachengranat (klar).png (klar)
Stufe
Bonus 1
Bonus 2
0 bis 3 extra Boni
+0 +525TP 4% Blitzwiderstand Keine zusätzlichen Boni

+1 +600TP 4% Blitzwiderstand

+2 +675TP 5% Blitzwiderstand

+3 +750TP 5% Blitzwiderstand

+4 +825TP 6% Blitzwiderstand
Legendärer Drachengranat (lupenrein).png (lupenrein)
Stufe
Bonus 1
Bonus 2
0 bis 3 extra Boni
+0 +600TP 4% Blitzwiderstand Keine zusätzlichen Boni

+1 +675TP 5% Blitzwiderstand

+2 +750TP 5% Blitzwiderstand

+3 +825TP 6% Blitzwiderstand

+4 +975TP 7% Blitzwiderstand
Legendärer Drachengranat (brilliant).png (brilliant)
Stufe
Bonus 1
Bonus 2
0 bis 3 extra Boni
+0 +675TP 5% Blitzwiderstand Keine zusätzlichen Boni

+1 +750TP 5% Blitzwiderstand

+2 +825TP 6% Blitzwiderstand

+3 +975TP 7% Blitzwiderstand

+4 +1125TP 8% Blitzwiderstand

+5 +1350TP 9% Blitzwiderstand
Legendärer Drachengranat (exzellent).png (exzellent)
Stufe
Bonus 1
Bonus 2
0 bis 3 extra Boni
+0 +750TP 5% Blitzwiderstand Keine zusätzlichen Boni

+1 +825TP 6% Blitzwiderstand

+2 +975TP 7% Blitzwiderstand

+3 +1125TP 8% Blitzwiderstand

+4 +1350TP 9% Blitzwiderstand

+5 +1575TP 11% Blitzwiderstand

+6 +1800TP 12% Blitzwiderstand